Guilt, Games, and Green Choices
Chapter 1: Psychological Science
Learning Outcomes
- Analyze the role of guilt as a mediating variable in behavioral responses to gamified environments
- Evaluate the interaction between self-control and moral licensing in the context of prosocial game design
- Apply psychological theories such as self-determination theory and the norm activation model to interpret empirical findings from gamification research
Key Terms
- cognitive psychology
- study of cognitions, or thoughts, and their relationship to experiences and actions
- dependent variable
- variable that the researcher measures to see how much effect the independent variable had
- empirical method
- method for acquiring knowledge based on observation, including experimentation, rather than a method based only on forms of logical argument or previous authorities
- independent variable
- variable that is influenced or controlled by the experimenter; in a sound experimental study, the independent variable is the only important difference between the experimental and control group
- theory
- well-developed set of ideas that propose an explanation for observed phenomena